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How XP Works in Jogg

Implementation-aligned edition: June 24, 2026

Jogg uses XP to show how much progress you are making across the three core AI learning frameworks:

Each framework has its own XP path. That means you can grow at a different pace in each area. You might be stronger in AI Literacy while still building your AI Development score, or you might be advanced in AI Usage while still starting your AI Literacy journey.

The maximum XP is:

AreaMaximum XP
AI Literacy10,000 XP
AI Usage10,000 XP
AI Development10,000 XP
Overall Jogg XP30,000 XP

The goal is not to rush to the end. XP is designed to reward steady learning, completion, improvement, and mastery over time.

The Big Idea

Jogg has different activity types, and they do not all reward XP in the same way.

The main source of XP is Practice and Learning Path work. This is where most serious progress happens.

Extra XP can also come from:

Organized group quizzes do not contribute XP for now. They are treated as collaboration and team-learning activities rather than personal XP progression.

Practice and Learning Path XP

Practice is the main way to earn XP in Jogg.

When you take a practice session, Jogg looks at:

Minimum Score

You need at least 20% correct to earn XP from a practice session.

If you score below 20%, the session still helps you learn, but it does not add XP.

XP by Difficulty

Each correct answer earns XP based on difficulty:

DifficultyXP per correct answer
Beginner2 XP
Intermediate3 XP
Advanced5 XP

Example:

You take a 10-question practice session and get 6 correct:

Base XP:

4 + 3 + 15 = 22 XP

Time Modifier

Practice has a time modifier because it rewards confident, fluent recall without making speed the only thing that matters.

The standard reference times are:

Practice sizeReference time
5 questions5 minutes
10 questions10 minutes
20 questions20 minutes

If you finish close to the reference time, you get your full base XP.

Completion time vs referenceXP modifier
More than 6 minutes early+30%
4 to 6 minutes early+20%
3 to 4 minutes early+10%
2 to 3 minutes early+5%
Within 1 minute early or lateNo change
More than 1 minute late but less than 5 minutes late-5%
5 minutes or more late-10%

XP is rounded to the nearest 0.5 XP.

Example:

Your base XP is 22 XP in a 10-question practice session.

If you finish in 10 minutes:

22 XP x 1.00 = 22 XP

If you finish in about 7.5 minutes:

22 XP x 1.05 = 23.1 XP
rounded to nearest 0.5 XP = 23 XP

If you finish much later than the expected time, the XP is reduced slightly. The goal is balance: Jogg rewards both accuracy and learning fluency.

What Happens to Questions After Practice?

Practice questions have memory.

When you answer a practice question correctly, it is treated as learned for normal practice and should not keep appearing again.

When you answer a question incorrectly, it becomes retryable. You can come back to it and improve.

This means:

Daily Jogg, Arcade, Paper quizzes, and Rush-style quick quizzes do not reduce your practice question allowance.

Daily Jogg XP

Daily Jogg is designed as a small daily learning habit. It gives a light XP reward, not a large progression boost.

Daily Jogg has 5 questions.

XP is fixed by the number of correct answers:

ScoreXP
0/50 XP
1/51 XP
2/52 XP
3/53 XP
4/55 XP
5/57 XP

The first 3 correct answers are worth 1 XP each. The last 2 correct answers are worth 2 XP each.

Maximum Daily Jogg XP:

7 XP

Daily Jogg does not use speed bonuses and does not reduce your practice question allowance.

Arcade XP

Arcade is level-based.

There are 150 Arcade levels. Each level has 10 questions.

To pass a level, you need at least 7 correct answers out of 10.

If you score below 7/10:

0 XP

If you score 7/10 or higher, XP is based on:

Arcade XP by Level

LevelsDifficulty focusXP per correct answer
1-10Beginner1 XP
11-20Beginner1.5 XP
21-30Beginner + Intermediate1.5 XP
31-40Beginner + Intermediate2 XP
41-50Intermediate2.5 XP
51-60Intermediate3 XP
61-80Intermediate + Advanced3.5 XP
81-100Intermediate + Advanced4 XP
101-120Advanced4.5 XP
121-140Advanced5 XP
141-150Advanced6 XP

Arcade Replay Rule

Arcade does not give duplicate XP for the same achievement.

If you pass a level once and replay it later, you only earn extra XP if your new score is better than your old best score.

Example:

Level 31 is worth 2 XP per correct answer.

First attempt:

7/10 correct
7 x 2 XP = 14 XP

Replay:

8/10 correct
8 x 2 XP = 16 XP
previous best = 14 XP
extra XP earned = 2 XP

If you replay the same level and score 6/10, you do not lose XP, but you also do not gain more.

Arcade does not use an XP time bonus and does not reduce your practice question allowance.

Arcade Level Timers

Every Arcade level must be completed before its level timer expires:

Arcade levelsTime limit
1-2011 minutes
21-4011 minutes 30 seconds
41-5011 minutes
51-7010 minutes
71-909 minutes
91-1108 minutes
111-1306 minutes
131-1505 minutes

If time expires, the attempt is discarded. Answers, XP, best score, and level progress from that attempt are not saved. The learner must retry the current level.

Paper Quiz XP

Paper quizzes reward understanding of a specific research paper or reading set.

Paper XP is only awarded when the quiz is completed.

If you save a paper quiz and come back later, XP is not awarded until the quiz is finished.

Final scoreXP
Less than 50%0 XP
50% to 59%5 XP
60% to 69%6 XP
70% to 79%7 XP
80% to 89%8 XP
90% to 99%9 XP
100%10 XP

Paper quizzes use a best-score rule.

If you retry the same paper quiz, you only earn the difference between your new best XP and your old best XP.

Example:

First attempt:

70% score = 7 XP

Second attempt:

80% score = 8 XP
previous best = 7 XP
extra XP earned = 1 XP

Paper quizzes do not reduce your practice question allowance.

Quick Practice and Rush XP

Jogg also has quick quiz modes, including Rush-style practice.

The target rule is simple:

ResultXP
More than 70% score2 XP
70% or below0 XP

This keeps quick practice useful without letting it dominate your XP progression.

Quick Practice and Rush do not reduce your practice question allowance.

Organized Quiz XP

Organized quiz is treated as a group or team activity.

For now:

Organized quiz = 0 XP

This may change later, but it is not part of the personal XP economy yet.

Milestones and Ranks

XP is not just a number. It also unlocks milestones.

Each framework has its own milestone path from 0 to 10,000 XP.

Framework Milestones

Framework XPExample rank
100 XPBronze
250 XPIron
500 XPSilver
1,000 XPGold
2,000 XPPlatinum
5,000 XPDiamond
7,500 XPMythril
10,000 XPApex

When you cross a milestone, Jogg should show a medal-style popup to celebrate the achievement.

Overall Milestones

Your overall XP is the sum of your AI Literacy, AI Usage, and AI Development XP.

Overall XPExample title
500 XPExplorer
1,000 XPPathfinder
2,000 XPMartian
5,000 XPOrbiter
10,000 XPNavigator
15,000 XPVoyager
25,000 XPTerraformer
30,000 XPJogg Master

Framework milestones show depth in one area. Overall milestones show your full Jogg journey.

Why XP Is Designed This Way

The XP system has three goals.

First, it rewards real progress. Practice and Learning Path work matter most because they are the core of the learning experience.

Second, it avoids easy XP farming. Daily Jogg, Arcade, Paper quizzes, and quick practice all help, but they are controlled so they do not overpower the main learning path.

Third, it supports long-term growth. With 10,000 XP per framework and 30,000 XP overall, the system is built for steady improvement rather than a quick finish.

Summary

ActivityHow XP is awarded
Practice / Learning PathMain XP source. Difficulty-based, with a small time modifier.
Daily JoggFixed XP by correct answers, max 7 XP.
ArcadeLevel-based XP after passing 7/10, with best-score delta on replay.
Paper QuizCompletion-only XP, based on score tier and best-score delta.
Quick Practice / Rush2 XP if score is more than 70%.
Organized QuizNo XP for now.

Jogg XP is designed to measure meaningful learning, not just activity. The more you practice, improve, and complete learning work across the three AI frameworks, the stronger your XP profile becomes.