How XP Works in Jogg
Implementation-aligned edition: June 24, 2026
Jogg uses XP to show how much progress you are making across the three core AI learning frameworks:
- AI Literacy
- AI Usage
- AI Development
Each framework has its own XP path. That means you can grow at a different pace in each area. You might be stronger in AI Literacy while still building your AI Development score, or you might be advanced in AI Usage while still starting your AI Literacy journey.
The maximum XP is:
| Area | Maximum XP |
|---|---|
| AI Literacy | 10,000 XP |
| AI Usage | 10,000 XP |
| AI Development | 10,000 XP |
| Overall Jogg XP | 30,000 XP |
The goal is not to rush to the end. XP is designed to reward steady learning, completion, improvement, and mastery over time.
The Big Idea
Jogg has different activity types, and they do not all reward XP in the same way.
The main source of XP is Practice and Learning Path work. This is where most serious progress happens.
Extra XP can also come from:
- Daily Jogg
- Arcade
- Paper quizzes
- Quick practice / Rush-style quiz modes
Organized group quizzes do not contribute XP for now. They are treated as collaboration and team-learning activities rather than personal XP progression.
Practice and Learning Path XP
Practice is the main way to earn XP in Jogg.
When you take a practice session, Jogg looks at:
- How many questions you answered correctly
- The difficulty of those questions
- Whether you completed the session near the expected time
Minimum Score
You need at least 20% correct to earn XP from a practice session.
If you score below 20%, the session still helps you learn, but it does not add XP.
XP by Difficulty
Each correct answer earns XP based on difficulty:
| Difficulty | XP per correct answer |
|---|---|
| Beginner | 2 XP |
| Intermediate | 3 XP |
| Advanced | 5 XP |
Example:
You take a 10-question practice session and get 6 correct:
- 2 beginner questions correct = 4 XP
- 1 intermediate question correct = 3 XP
- 3 advanced questions correct = 15 XP
Base XP:
4 + 3 + 15 = 22 XP
Time Modifier
Practice has a time modifier because it rewards confident, fluent recall without making speed the only thing that matters.
The standard reference times are:
| Practice size | Reference time |
|---|---|
| 5 questions | 5 minutes |
| 10 questions | 10 minutes |
| 20 questions | 20 minutes |
If you finish close to the reference time, you get your full base XP.
| Completion time vs reference | XP modifier |
|---|---|
| More than 6 minutes early | +30% |
| 4 to 6 minutes early | +20% |
| 3 to 4 minutes early | +10% |
| 2 to 3 minutes early | +5% |
| Within 1 minute early or late | No change |
| More than 1 minute late but less than 5 minutes late | -5% |
| 5 minutes or more late | -10% |
XP is rounded to the nearest 0.5 XP.
Example:
Your base XP is 22 XP in a 10-question practice session.
If you finish in 10 minutes:
22 XP x 1.00 = 22 XP
If you finish in about 7.5 minutes:
22 XP x 1.05 = 23.1 XP
rounded to nearest 0.5 XP = 23 XP
If you finish much later than the expected time, the XP is reduced slightly. The goal is balance: Jogg rewards both accuracy and learning fluency.
What Happens to Questions After Practice?
Practice questions have memory.
When you answer a practice question correctly, it is treated as learned for normal practice and should not keep appearing again.
When you answer a question incorrectly, it becomes retryable. You can come back to it and improve.
This means:
- Correct questions are not repeatedly recycled in normal practice.
- Incorrect questions can be redone.
- Your attempted, correct, and incorrect question counts matter.
- Your remaining question count should only apply to Practice and Learning Path work.
Daily Jogg, Arcade, Paper quizzes, and Rush-style quick quizzes do not reduce your practice question allowance.
Daily Jogg XP
Daily Jogg is designed as a small daily learning habit. It gives a light XP reward, not a large progression boost.
Daily Jogg has 5 questions.
XP is fixed by the number of correct answers:
| Score | XP |
|---|---|
| 0/5 | 0 XP |
| 1/5 | 1 XP |
| 2/5 | 2 XP |
| 3/5 | 3 XP |
| 4/5 | 5 XP |
| 5/5 | 7 XP |
The first 3 correct answers are worth 1 XP each. The last 2 correct answers are worth 2 XP each.
Maximum Daily Jogg XP:
7 XP
Daily Jogg does not use speed bonuses and does not reduce your practice question allowance.
Arcade XP
Arcade is level-based.
There are 150 Arcade levels. Each level has 10 questions.
To pass a level, you need at least 7 correct answers out of 10.
If you score below 7/10:
0 XP
If you score 7/10 or higher, XP is based on:
- The level range
- The XP value per correct answer
- Your best previous score for that level
Arcade XP by Level
| Levels | Difficulty focus | XP per correct answer |
|---|---|---|
| 1-10 | Beginner | 1 XP |
| 11-20 | Beginner | 1.5 XP |
| 21-30 | Beginner + Intermediate | 1.5 XP |
| 31-40 | Beginner + Intermediate | 2 XP |
| 41-50 | Intermediate | 2.5 XP |
| 51-60 | Intermediate | 3 XP |
| 61-80 | Intermediate + Advanced | 3.5 XP |
| 81-100 | Intermediate + Advanced | 4 XP |
| 101-120 | Advanced | 4.5 XP |
| 121-140 | Advanced | 5 XP |
| 141-150 | Advanced | 6 XP |
Arcade Replay Rule
Arcade does not give duplicate XP for the same achievement.
If you pass a level once and replay it later, you only earn extra XP if your new score is better than your old best score.
Example:
Level 31 is worth 2 XP per correct answer.
First attempt:
7/10 correct
7 x 2 XP = 14 XP
Replay:
8/10 correct
8 x 2 XP = 16 XP
previous best = 14 XP
extra XP earned = 2 XP
If you replay the same level and score 6/10, you do not lose XP, but you also do not gain more.
Arcade does not use an XP time bonus and does not reduce your practice question allowance.
Arcade Level Timers
Every Arcade level must be completed before its level timer expires:
| Arcade levels | Time limit |
|---|---|
| 1-20 | 11 minutes |
| 21-40 | 11 minutes 30 seconds |
| 41-50 | 11 minutes |
| 51-70 | 10 minutes |
| 71-90 | 9 minutes |
| 91-110 | 8 minutes |
| 111-130 | 6 minutes |
| 131-150 | 5 minutes |
If time expires, the attempt is discarded. Answers, XP, best score, and level progress from that attempt are not saved. The learner must retry the current level.
Paper Quiz XP
Paper quizzes reward understanding of a specific research paper or reading set.
Paper XP is only awarded when the quiz is completed.
If you save a paper quiz and come back later, XP is not awarded until the quiz is finished.
| Final score | XP |
|---|---|
| Less than 50% | 0 XP |
| 50% to 59% | 5 XP |
| 60% to 69% | 6 XP |
| 70% to 79% | 7 XP |
| 80% to 89% | 8 XP |
| 90% to 99% | 9 XP |
| 100% | 10 XP |
Paper quizzes use a best-score rule.
If you retry the same paper quiz, you only earn the difference between your new best XP and your old best XP.
Example:
First attempt:
70% score = 7 XP
Second attempt:
80% score = 8 XP
previous best = 7 XP
extra XP earned = 1 XP
Paper quizzes do not reduce your practice question allowance.
Quick Practice and Rush XP
Jogg also has quick quiz modes, including Rush-style practice.
The target rule is simple:
| Result | XP |
|---|---|
| More than 70% score | 2 XP |
| 70% or below | 0 XP |
This keeps quick practice useful without letting it dominate your XP progression.
Quick Practice and Rush do not reduce your practice question allowance.
Organized Quiz XP
Organized quiz is treated as a group or team activity.
For now:
Organized quiz = 0 XP
This may change later, but it is not part of the personal XP economy yet.
Milestones and Ranks
XP is not just a number. It also unlocks milestones.
Each framework has its own milestone path from 0 to 10,000 XP.
Framework Milestones
| Framework XP | Example rank |
|---|---|
| 100 XP | Bronze |
| 250 XP | Iron |
| 500 XP | Silver |
| 1,000 XP | Gold |
| 2,000 XP | Platinum |
| 5,000 XP | Diamond |
| 7,500 XP | Mythril |
| 10,000 XP | Apex |
When you cross a milestone, Jogg should show a medal-style popup to celebrate the achievement.
Overall Milestones
Your overall XP is the sum of your AI Literacy, AI Usage, and AI Development XP.
| Overall XP | Example title |
|---|---|
| 500 XP | Explorer |
| 1,000 XP | Pathfinder |
| 2,000 XP | Martian |
| 5,000 XP | Orbiter |
| 10,000 XP | Navigator |
| 15,000 XP | Voyager |
| 25,000 XP | Terraformer |
| 30,000 XP | Jogg Master |
Framework milestones show depth in one area. Overall milestones show your full Jogg journey.
Why XP Is Designed This Way
The XP system has three goals.
First, it rewards real progress. Practice and Learning Path work matter most because they are the core of the learning experience.
Second, it avoids easy XP farming. Daily Jogg, Arcade, Paper quizzes, and quick practice all help, but they are controlled so they do not overpower the main learning path.
Third, it supports long-term growth. With 10,000 XP per framework and 30,000 XP overall, the system is built for steady improvement rather than a quick finish.
Summary
| Activity | How XP is awarded |
|---|---|
| Practice / Learning Path | Main XP source. Difficulty-based, with a small time modifier. |
| Daily Jogg | Fixed XP by correct answers, max 7 XP. |
| Arcade | Level-based XP after passing 7/10, with best-score delta on replay. |
| Paper Quiz | Completion-only XP, based on score tier and best-score delta. |
| Quick Practice / Rush | 2 XP if score is more than 70%. |
| Organized Quiz | No XP for now. |
Jogg XP is designed to measure meaningful learning, not just activity. The more you practice, improve, and complete learning work across the three AI frameworks, the stronger your XP profile becomes.